January 28, 2010
January 28, 2010
| Power Point Online |
I am delighted to announce that the Power Point Presentation presented at Teacher Training Workshops is available on the website for viewing. There are 51 slides brimming with information, philosophy, teaching tips, pedagogy pointers, photos and videos. This will be very helpful tool for teachers, parents and students towards understanding the parameters and possibilities for Music Mind Games. |
| Winter/Spring Workshops in 2010 |
| Michiko's Blog |
| Have you noticed I've added a blog on the website? To get started I have copied all the game idea articles from previous newsletters. Check it out and find some new ideas, share your comments and tell me if there's anything you'd like me to blog about. |
| How to Play Slow (a slow version of Speed) |
Slow: (slow version of the favorite game, Speed, page 314 of Music Mind Games)Goals: To have fun practicing the sequence of matching notes and rests Prerequisite game: Danish Zoo (Michiko's blog 1-2-10). Materials: 1 deck of rhythm playing cards for two players. Students may pair up as well. Repetitions: Once in a session. Game can be repeated as desired. Elizabeth’s Classroom Ideas: If played in entirety, this game can take 10-15 minutes of class time so plan enough time so students can finish their game. I usually have older students play this 2 or 3 times before introducing Speed. Goal: The goal of the game is for one player to discard all of his/her cards before the other player. Deal: The dealer deals one card face up in front of his partner and deals one to himself/herself until each player has three cards. Two cards are placed face up in the center and will be the discard piles. The side piles have three cards each and are dealt face down. The remaining cards are divided evenly between the two players into two piles. These piles must be held in one hand by each player during the game. |
Play: The other player than the dealer takes the first turn. If possible s/he chooses one of his/her three face up cards and discards it into either of the center piles. The card must be either one value higher or one value lower than the top card and either choice is correct*. S/he replaces the card with one from his pile so three cards are facing up. Players take turns discarding cards. If someone doesn’t have a card to play, s/he says “Pass,” and the other player can play. Variation: Since this is a Classic Game, it's possible to reinforce other skills with this game. Use with do re mi cards (use just five do cards - choose an interval and don't forget to sing the pitches as the cards go in the center piles), alphabet cards (to practice intervals or key signatures), and grand staff cards (choose an interval). *Sequence and wraparounds: The sequence must include a dotted note between values whether the cards are notes or rests since that's what we're trying to teach. Whole notes or rests wrap around to sixteenth notes or rests and vice versa. |



Slow: (slow version of the favorite game, Speed, page 314 of